示例#1
0
    public void CreateMainPoint()
    {
        GameObject ball = Instantiate(this.ball, this.transform);

        ball.name = "Ball";

        if (trajectory != null)
        {
            trajectory.AddMainPoint(ball);
        }
        else
        {
            trajectory = new Trajectory(ball);
        }
        TextMesh text = ball.GetComponentInChildren <TextMesh>();

        text.text = (trajectory.NumMainPoint()).ToString();
    }