private void OnUpdateScore(SocketIOEvent obj) { // Debug.Log("Update scores: " + obj.data); var player = spawner.findPlayer(obj.data["id"].ToString()); var score = MakeScoreFromJson(obj); // Debug.Log(score); player.GetComponent <Points>().points = score; }
private void OnUpdatePosition(SocketIOEvent obj) { Debug.Log("Updating positions " + obj.data); //var v = float.Parse(obj.data["v"].ToString().Replace("\"", "")); //var h = float.Parse(obj.data["h"].ToString().Replace("\"", "")); var position = MakePosFromJson(obj); var player = spawner.findPlayer(obj.data["id"].ToString()); var rotation = obj.data["rotz"].n; player.transform.position = position; player.transform.eulerAngles = new Vector3(0, 0, rotation); }