void Start() { spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent <SpawnerScript>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); anim = GetComponent <Animator>(); }
void TriggerSpawn() { SpawnerScript.Spawn(); spawnTime -= .3f; Invoke("TriggerSpawn", spawnTime); }
private static IEnumerator World(SpawnerScript instance, int[] s, PlanetInfo planet) { if (GameScript.districtLevel == 0) { GameScript.districtLevel = 1; } MenuScript.player.GetComponent <NetworkView>().RPC("Invis", RPCMode.All, new object[0]); InstanceTracker.GameScript.fadeObj.SendMessage("fadeOut2"); yield return(new WaitForSeconds(0.5f)); MenuScript.player.SendMessage("Reset"); GameScript.inInstance = false; instance.ship.SetActive(false); SpawnerScript.curBiome = s[0]; SpawnerScript.lastBiome = s[0]; planet.InvokeOnGenerateWorld(instance, s); InstanceTracker.GameScript.TeleportPlayer(0); yield return(new WaitForSeconds(0.8f)); instance.musicbox.SendMessage("PlayTune", SpawnerScript.curBiome); InstanceTracker.GameScript.fadeObj.SendMessage("fadeIn2"); GameScript.wormBossCounter = 0; GameScript.hivemindCounter = 0; yield break; }
public void EndGame() { lb.UpdateLeaderBoard((int)s.Getscore()); Platformer2DUserControl puc = transform.GetComponent <Platformer2DUserControl>(); PlatformerCharacter2D pc = transform.GetComponent <PlatformerCharacter2D>(); foreach (GameObject a in sp) { SpawnerScript ss = a.GetComponent <SpawnerScript>(); ss.Stopinvokation(); a.SetActive(false); } PlatformSpawner p = plat_s.GetComponent <PlatformSpawner>(); p.Stopinvokation(); plat_s.SetActive(false); SpawnerScript1 ss1 = sp1.GetComponent <SpawnerScript1>(); ss1.Stopinvokation(); sp1.SetActive(false); puc.enabled = false; pc.enabled = false; s.Setincrement(0); if (robot_explosion) { var explosion = Instantiate(robot_explosion, transform.position, transform.rotation); Destroy(explosion, 1.0f); } anim.SetBool("Destroy", true); Scorecard.SetActive(true); Scorecard.GetComponent <Scorecard> ().SetScore((int)s.Getscore()); }
void Start() { delay = 10; height = Screen.height / 2; gameOver = false; spawner = this; }
public static void Postfix(SpawnerScript __instance, int[] s, ref IEnumerator __result) { if (PlanetRegistry.Singleton[s[0]] is PlanetInfo planet && planet.GetEntryType() != PlanetType.SPECIAL) { __result = WorldWrapper(__result, __instance, s, planet); } }
private void Start() { if (GameObject.FindGameObjectWithTag("EnemySpawner") != null) { spawner = GameObject.FindGameObjectWithTag("EnemySpawner").GetComponent <SpawnerScript>(); } }
// Use this for initialization void Start() { sampleSpawner = FindObjectOfType <SpawnerScript> (); baseSpawnEverSecondsValue = sampleSpawner.spawnEverySeconds; spawners = FindObjectsOfType <SpawnerScript> (); player = FindObjectOfType <PlayerScript> ().gameObject; }
public void reset() { if (endlessMode) { GameObject eList = GameObject.Find("Enemies"); for (int i = 0; i < eList.transform.childCount; i++) { Destroy(eList.transform.GetChild(i).gameObject); } SpawnerScript spawner = GameObject.Find("Spawner").GetComponent <SpawnerScript>(); spawner.spawnRate = spawner.startSpawnRate; rupees = 0; mainPlayer.curHP = 3; mainPlayer.transform.position = new Vector3(0, -2, 0); } if (storyMode) { GameObject eList = GameObject.Find("Enemies"); for (int i = 0; i < eList.transform.childCount; i++) { Destroy(eList.transform.GetChild(i).gameObject); } SpawnerScript spawner = GameObject.Find("Spawner").GetComponent <SpawnerScript>(); spawner.StopCoroutine("Story"); spawner.storyReset = true; rupees = 0; mainPlayer.curHP = 3; mainPlayer.transform.position = new Vector3(0, -2, 0); } }
private static IEnumerator WorldWrapper(IEnumerator worldRoutine, SpawnerScript instance, int[] s, PlanetInfo planet) { yield return(worldRoutine); planet.InvokeOnGenerateWorld(instance, s); yield break; }
private static IEnumerator TownWrapper(IEnumerator townRoutine, SpawnerScript instance, int[] s, PlanetInfo planet) { yield return(townRoutine); planet.InvokeOnGenerateTown(instance, s); yield break; }
// Update is called once per frame void Update() { if (SpawnerScript.GetSingleton().GetGameOver()) { if (ownLaser != null) { Destroy(ownLaser); } Destroy(gameObject); return; } if (!FreezeTimeScript.GetFrozen()) { if (life == 100) { ownLaser = Instantiate(laser, gameObject.transform.position + new Vector3(-15, 0, 0), Quaternion.identity) as GameObject; life--; } else if (life < 0) { Destroy(gameObject); } else { life--; } } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Spawner") { hit = true; spawner = other.gameObject.GetComponent <SpawnerScript> (); } }
private void Start() { theScore = 0; hp = 5; gameOver = false; mySpawnerScript = GameObject.Find("spawner").GetComponent <SpawnerScript>(); }
public void Setup() { GameObject prefab = Resources.Load <GameObject>("Prefabs/Game"); theObject = Object.Instantiate(prefab); spawner = Object.FindObjectOfType <SpawnerScript>(); shoot = theObject.GetComponentInChildren <PlayerShoot>(); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <GrabObject>(); if (GameObject.FindGameObjectWithTag("ItemSpawner") != null) { spawner = GameObject.FindGameObjectWithTag("ItemSpawner").GetComponent <SpawnerScript>(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Spawner") { hit = true; spawner = other.gameObject.GetComponent<SpawnerScript> (); } }
private void Start() { scoreScript = FindObjectOfType <ScoreScript>(); moveScript = FindObjectOfType <MoveScript>(); spawnerScript = FindObjectOfType <SpawnerScript>(); infiniScoreScript = FindObjectOfType <InfiniScoreScript>(); carScript = FindObjectOfType <CarScript>(); }
void Start() { manager = this.GetComponentInParent <SpawnerScript>(); spriterender = this.GetComponent <SpriteRenderer>(); highesttile = manager.HighestTile; size = manager.Size; hit = false; }
void Awake() { if (instance == null) { instance = this; } poolScript = GameObject.FindGameObjectWithTag("Data").GetComponent <PoolObjectScript>(); }
// Start is called before the first frame update public void Start() { recipeUI = GameObject.Find("RecipeUI"); bouncerSpawn = GameObject.FindGameObjectWithTag("GameController").GetComponent <SpawnerScript>(); scoreUI = GameObject.Find("GameUI").GetComponent <ScoreUIScript>(); recipeComplete = false; currentRecipe = -1; DecideNextRecipe(); }
void Awake() { _pool = GameObject.FindGameObjectWithTag("PoolManager").GetComponent <PoolManager>(); _menu = GameObject.FindGameObjectWithTag("Menu").GetComponent <MenuScript>(); _background = GameObject.FindGameObjectWithTag("Background").GetComponent <BackgroundScript>(); _spawn = GameObject.FindGameObjectWithTag("Spawner").GetComponent <SpawnerScript>(); _score = GameObject.FindGameObjectWithTag("Scoreboard").GetComponent <ScoreboardScript>(); _credit = GameObject.FindGameObjectWithTag("Creditboard").GetComponent <CreditBoardScript>(); }
/************************** network stuff *****************************/ public override void OnClientConnect(NetworkConnection conn) { connected = true; base.OnClientConnect (conn); Debug.Log ("client is connected"); sendUserConnect (); mySpawner = spawners [idNum].GetComponent <SpawnerScript> (); otherSpawner = spawners [1 - idNum].GetComponent <SpawnerScript> (); }
// Use this for initialization void Start() { newTime = gameTime + 1; spawner = GetComponentInChildren <SpawnerScript>(); // Needs adjustment for actual play, just for testing at the moment Cursor.lockState = CursorLockMode.Locked; }
public void SetStats(int pl, float s, SpawnerScript spawn, GameObject playObj) { p = pl; Spawner = spawn; speed = s; Player = playObj; direction = (Player.transform.position - this.transform.position).normalized; isAttack = true; }
public static bool Prefix(SpawnerScript __instance, ref int[] s) { if (!GadgetNetwork.MatrixReady && GadgetNetwork.GetTimeSinceConnect() < GadgetNetwork.MatrixTimeout) { __instance.StartCoroutine(GadgetUtils.WaitAndInvoke(RPCMethod, GadgetNetwork.MatrixTimeout - GadgetNetwork.GetTimeSinceConnect(), () => GadgetNetwork.MatrixReady, __instance, s)); return(false); } GadgetNetwork.ConvertIDToLocal(PlanetRegistry.Singleton, ref s[0]); return(true); }
void Start() { blasterRef = Resources.Load("Blaster"); animator = GetComponent <Animator>(); rigidbody = GetComponent <Rigidbody2D>(); gameplayScript = GetComponent <GameplayScript>(); spawnerScript = GetComponent <SpawnerScript>(); needRespawn = false; isGameOver = false; }
public IEnumerator CheckForSpawningNegativeY() { SpawnerScript spawnerScript = GameObject.Find("GameManager").GetComponent <SpawnerScript>(); int initialCount = 0; yield return(new WaitForSeconds(2f)); Assert.Greater(spawnerScript.EnemyCountNegY, initialCount); }
public static bool Prefix(SpawnerScript __instance, int[] s, ref IEnumerator __result) { PlanetRegistry.PlanetSelectorPage = 1; if (PlanetRegistry.Singleton[s[0]] is PlanetInfo planet && planet.GetEntryType() == PlanetType.SPECIAL) { __result = World(__instance, s, planet); return(false); } return(true); }
// Start is called before the first frame update void Start() { rb = gameObject.GetComponent <Rigidbody2D>(); //Get reference to spawner objects if (GameObject.FindGameObjectWithTag("EnemySpawner") != null) { spawner = GameObject.FindGameObjectWithTag("EnemySpawner").GetComponent <SpawnerScript>(); } }
// Start is called before the first frame update void Start() { background = GameObject.CreatePrimitive(PrimitiveType.Cube); background.transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); background.transform.parent = transform; background.transform.localScale = new Vector3(200, 200, 1); gameboard = Instantiate(boardPrefab, transform); gameboard.transform.localPosition = new Vector3(0, -6, -10); spawnerScript = gameboard.GetComponentInChildren <SpawnerScript>(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { HighScore = gameObject.GetComponentsInChildren<Text>()[0]; CurrentScore = gameObject.GetComponentsInChildren<Text>()[1]; Lives = gameObject.GetComponentsInChildren<Text>()[2]; gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<SpawnerScript>(); highScoreValue = PlayerPrefs.GetInt(highScoreKey, 0); SetScoreDisplay(); }
void Start() { GameObject playerHealthObject = GameObject.FindWithTag ("HealthKeeper"); if (playerHealthObject != null) { healthKeeper = playerHealthObject.GetComponent <HealthKeeper> (); } if (healthKeeper == null) { Debug.Log ("Can't find 'HealthKeeper' script"); } spawnerScript = GetComponent<SpawnerScript> (); PlayAgainButton (); }
void Start() { spawner = GameObject.FindGameObjectWithTag("GameController").GetComponent<SpawnerScript>(); springs = new Spring[springCount]; triangles = new int[springCount * 6]; uvs = new Vector2[springCount * 4]; vertices = new Vector3[springCount * 4]; for (int i = 0; i < springCount; ++i) { springs[i] = new Spring(); } int j = 0; for (int i = 0; i < springCount * 6; ) { triangles[i] = j; triangles[i + 1] = j + 1; triangles[i + 2] = j + 2; triangles[i + 3] = j; triangles[i + 4] = j + 2; triangles[i + 5] = j + 3; j += 4; i += 6; } for (int i = 0; i < springCount * 4; i += 4) { uvs[i] = new Vector2(1, 1); uvs[i + 1] = new Vector2(0, 1); uvs[i + 2] = new Vector2(1, 0); uvs[i + 3] = new Vector2(0, 0); } for (int i = 1; i < springCount; ++i) { vertices[(i - 1) * 4] = new Vector3(0 - ((float)springCount / 8.0f) + ((float)(i - 1) / 4.0f), springs[i - 1].height, 0); vertices[(i - 1) * 4 + 1] = new Vector3(0 - ((float)springCount / 8.0f) + ((float)(i) / 4.0f), springs[i].height, 0); vertices[(i - 1) * 4 + 2] = new Vector3(0 - ((float)springCount / 8.0f) + ((float)(i) / 4.0f), -5.5f, 0); vertices[(i - 1) * 4 + 3] = new Vector3(0 - ((float)springCount / 8.0f) + ((float)(i - 1) / 4.0f), -5.5f, 0); } mesh = new Mesh(); GetComponent<MeshFilter>().mesh = mesh; mesh.vertices = vertices; mesh.uv = uvs; mesh.triangles = triangles; }
void Start() { targetPos = new Vector3(0, -3, 0); spawnerScript = spawnerObject.GetComponent<SpawnerScript>(); }
//Automatically run when a scene starts void Awake() { //other scripts to start.. GameObject respawn = GameObject.FindWithTag ("Respawn"); mySpawnerScript = respawn.GetComponent<SpawnerScript>(); GameObject player = GameObject.FindWithTag ("Player"); myPlayerScript = player.GetComponent<PlayerScript>(); }