void Start() { flappy = FlappyPlayer.GetComponent <Flappy>(); if (GameStateManager.GameState == GameState.Connecting) { switchToConnectingState(); } else if (GameStateManager.GameState == GameState.Intro) { if (GameStateManager.Instance.foundMatch) { customizeBird.ChangeFriendColor(GameStateManager.Instance.friendColor); spawner.SpawnPipes(GameStateManager.Instance.Pipes, GameStateManager.Instance.Pipes.Count); friendInMatch = true; friend.gameObject.SetActive(true); } TitlePanel.SetActive(false); PlayingPanel.SetActive(true); FlappyPlayer.SetActive(true); flappy.enabled = true; } else if (GameStateManager.GameState == GameState.Title) { TitlePanel.SetActive(true); PlayingPanel.SetActive(false); flappy.enabled = false; } }