// Update is called once per frame void Update() { if (target == null) { playerPosition = player.transform; } gameTime += Time.deltaTime; if (newTime <= gameTime) { newTime = gameTime + 1; if (shipCount < 20) { spawner.SpawnEnemyShip(0); AddEnemyShip(); } CheckIfInRange(); } if (player != null) { speed = player.speed; } speedometer.text = "Speed: " + speed.ToString("N"); scorekeeper.text = "Score: " + score.ToString(); if (target == null && player == null) { GameOver(); } }