//private List<AudioManager> audioList = new List<AudioManager>(); public void SoundEffect(string name, float volume, Transform parentTrans) { GameObject seGo = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("AudioSystem/Prefabs" + "SoundEffectCtrl")); SoundEffectController seController = seGo.GetComponent <SoundEffectController>(); seController.SoundEffectPlay(name, volume, parentTrans); }