示例#1
0
 /// <summary>
 /// 碰撞器进入
 /// </summary>
 /// <param name="_other"></param>
 private void OnTriggerEnter2D(Collider2D _other)
 {
     if (_other.gameObject.tag.Equals("Player"))
     {
         ExpressionScore.SInstance.AddScore(mAddScore);                     //加分
         SoundEffectController.PlaySound(EatGoldClip, transform.position);  //播放吃金币声音
         Instantiate(DestroyAnim, transform.position, Quaternion.identity); //生成加分效果
         Destroy(gameObject);                                               //销毁自己
     }
 }
示例#2
0
        public GameObject DestroyAnim;  //销毁动画


        /// <summary>
        /// 碰撞器进入
        /// </summary>
        /// <param name="_other"></param>
        private void OnTriggerEnter2D(Collider2D _other)
        {
            if (_other.gameObject.tag.Equals("Player"))
            {
                ExpressionScore.SInstance.AddScore(AddScore);                          //加分
                SoundEffectController.PlaySound(AddScoreAudio, transform.position);    //播放吃金币声音

                if (DestroyAnim != null)                                               //如果销毁动画不是空
                {
                    Instantiate(DestroyAnim, transform.position, Quaternion.identity); //生成加分效果
                }
                Destroy(gameObject);                                                   //销毁自己
            }
        }
示例#3
0
 /// <summary>
 /// 跳的方法
 /// </summary>
 public void Jump()
 {
     if (GetCurrentState() == RUN) //如果当前状态为跑
     {
         SetCurrentState(JUMP);
         SoundEffectController.PlaySound(JumpAudio);                                         //播放音效
         mRigidBody2D.velocity = new Vector2(0, 9f);                                         //来个向上的速度
     }
     else if ((GetCurrentState() == JUMP || GetCurrentState() == DROP) && mTwoJumpNum > 0)   //如果不是二级跳
     {
         mTwoJumpNum--;                                                                      //可以二级跳的数目减减
         SetCurrentState(TWO_JUMP);                                                          //设置当前状态为二级跳
         SoundEffectController.PlaySound(SecondJumpAudio);                                   //播放二级跳音效
         mRigidBody2D.velocity = new Vector2(0, Mathf.Max(6f, mRigidBody2D.velocity.y + 4)); //来个向上的速度
     }
 }