protected override void Awake() { base.Awake(); string key = "Level" + Match3BoardRenderer.levelIdx + "Time"; if (TweaksSystem.Instance.floatValues.ContainsKey(key)) { startTime = TweaksSystem.Instance.floatValues[key]; } RemainingTime = startTime; // Cache the timer sound effect sndCountdown = SoundManager.Instance["timer_sfx"]; LoseTimer.OnRemainingTimeChanged += OnRemainingTimeChangedEvent; }
void Awake() { instance = this; soundsDictionary = new Dictionary<string, SoundEffectController>(); // Process the sounds list specified in edit mode and create the corresponding sound dictionary. for(int i = 0; i < registeredSoundsList.Count; i++) { AddSound(registeredSoundsList[i], true); } // Create and cache the shared sound effect used internally for all OneShot sound effects. AddSound(new SoundEffect(null, internalSharedSndId), true); sharedSndEffect = this[internalSharedSndId]; }
public InGameSoundEventsHandler() { // Cache sounds references sndMatchCombos = new SoundEffectController[matchComboSndIds.Length]; for(int i = 0; i < matchComboSndIds.Length; i++) { sndMatchCombos[i] = SoundManager.Instance[matchComboSndIds[i]]; } sndAchieveStars = new SoundEffectController[achieveStarsIds.Length]; for(int i = 0; i < achieveStarsIds.Length; i++) { sndAchieveStars[i] = SoundManager.Instance[achieveStarsIds[i]]; } sndTileSwap = SoundManager.Instance["swap_sfx"]; sndTileSwapBad = SoundManager.Instance["swap_bad_sfx"]; sndTileDropImpact = SoundManager.Instance["fall_impact_sfx_01"]; sndTileMatch = SoundManager.Instance["match_sfx"]; sndTileDestroy = SoundManager.Instance["tile_destroy_sfx"]; sndDirectionalTileActivate = SoundManager.Instance["winterchill_sfx"]; sndDirectionalCreate = SoundManager.Instance["winter_create_sfx"]; sndDirectionalDirectionalCombine = SoundManager.Instance["winterchill_winterchill_sfx"]; sndDirectionalBombCombine = SoundManager.Instance["winterchill_iceberg_sfx"]; sndBombCreate = SoundManager.Instance["iceberg_create_sfx"]; sndTriggerBombTileFreeze = SoundManager.Instance["iceberg_freeze_sfx"]; sndTriggerBombTileDestroy = SoundManager.Instance["iceberg_destroy_sfx"]; sndBombBombCombine = SoundManager.Instance["iceberg_iceberg_sfx"]; sndColorBombCreate = SoundManager.Instance["glacier_create_sfx"]; sndTriggerColorBomb = SoundManager.Instance["glacier_sfx"]; sndColorBombDirectionalCombine = SoundManager.Instance["winterchill_glacier_sfx"]; sndBombColorBombCombine = SoundManager.Instance["glacier_iceberg_sfx"]; sndColorBombColorBombCombine = SoundManager.Instance["glacier_glacier_sfx"]; sndSnowTileLayerDestroy = SoundManager.Instance["snow_sfx"]; sndFrostPieceLayerDestroy = SoundManager.Instance["frost_sfx"]; sndLockedTileDestroy = SoundManager.Instance["locked_sfx"]; sndDropTileExit = SoundManager.Instance["drop_sfx"]; sndFreezerTileCreated = SoundManager.Instance["freezer_create"]; }
void Start() { //FOR SCREEN SHOOTING ! //PlayerPrefs.SetInt("Coins", 1000000); Application.targetFrameRate = 60; mode = "Main"; zoom = "mainMenu"; // Locate sound manager GameObject soundManager = GameObject.Find("SoundManager"); soundEffectController = (SoundEffectController)soundManager.GetComponent(typeof(SoundEffectController)); // Update the music & sound according to the PlayerPrefs UpdateMusicToggle(); UpdateSoundToggle(); // Play sound effect soundEffectController.playStartEngine(); //Game center set up KTGameCenter.SharedCenter().Authenticate(); //If its player first time playing, show tutorial. int showedTutorial = PlayerPrefs.GetInt("tutorial", 0); //If tutorial not opened before. if (showedTutorial == 0) { //open tutorial openTutorialScreen(); } }
public bool AddSound(SoundEffect soundEffect, bool checkForDuplicate = false) { if (checkForDuplicate) { if (soundsDictionary.ContainsKey(soundEffect.id)) { // The given sound effect has an id already registered in the sound manager. return(false); } } SoundEffectController sndController = gameObject.AddComponent <SoundEffectController>(); soundEffect.ResetDefaults(); sndController.InitComponent(soundEffect); soundsDictionary.Add(sndController.Id, sndController); numAllocatedAudioSources += soundEffect.maxAudioSources; // Succesfully created and registered the given sound effect. return(true); }
public void PlayOneShot(SoundEffectController soundEffect, float volumeScale) { PlayOneShot(soundEffect.SoundClip, volumeScale); }
public void PlayOneShot(SoundEffectController soundEffect) { PlayOneShot(soundEffect.SoundClip, soundEffect.sound.volume); }
// Use this for initialization void Awake() { Instance = this; }
IEnumerator FreeFall() { freeFalling = true; yield return(StartCoroutine(DestroyAllTriggerTiles())); LoseMoves loseConditionMoves = loseConditions as LoseMoves; if (loseConditionMoves == null || loseConditionMoves.RemainingMoves == 0) { OnStableBoard += FreeFallFinished; IsBoardStable = false; TryCheckStableBoard(); yield break; } List <Match3BoardPiece> allNormalBoardPieces = new List <Match3BoardPiece>(); SoundEffectController sndDirectionalCreate = SoundManager.Instance["winter_create_sfx"]; float waitTime = 0.5f; while (loseConditionMoves.RemainingMoves > 0) { if (callFreeFallEvent) { callFreeFallEvent = false; OnFreeFall.RaiseEvent(); yield return(new WaitForSeconds(1.5f)); } yield return(new WaitForSeconds(waitTime)); waitTime = Mathf.Clamp(waitTime - 0.03f, 0.03f, 0.5f); allNormalBoardPieces.Clear(); boardData.ApplyActionToAll((boardPiece) => { Match3Tile tile = boardPiece.Tile as Match3Tile; if (tile != null && !tile.IsMoving && tile.IsDestructible && !tile.IsDestroying && tile.GetType() == typeof(NormalTile)) { allNormalBoardPieces.Add(boardPiece as Match3BoardPiece); } }); loseConditions.NewMove(); loseConditionMoves.RemainingMoves--; //because the lose condition is paused at this time if (allNormalBoardPieces.Count <= 0) { continue; } int index = Random.Range(0, allNormalBoardPieces.Count); Match3BoardPiece chosenPiece = allNormalBoardPieces[index]; Match3Tile chosenTile = chosenPiece.Tile as Match3Tile; allNormalBoardPieces.RemoveAt(index); chosenPiece.Tile = (boardRenderer as Match3BoardRenderer).SpawnSpecificTileAt(chosenPiece.BoardPosition.row, chosenPiece.BoardPosition.col, (Random.Range(0, 2) == 0) ? typeof(RowDestroyTile) : typeof(ColumnDestroyTile), TileColorType.None); (chosenPiece.Tile as Match3Tile).TileColor = chosenTile.TileColor; (chosenPiece.Tile as DirectionalDestroyTile).UpdateMaterial(); Destroy(chosenTile.gameObject); ScoreSystem.Instance.AddScore(TweaksSystem.Instance.intValues["MovesScoreMultiplier"], false); SoundManager.Instance.PlayOneShot(sndDirectionalCreate); if (loseConditionMoves.RemainingMoves == 0) { break; } TryCheckStableBoard(); } yield return(new WaitForSeconds(1f)); yield return(StartCoroutine(DestroyAllTriggerTiles())); OnStableBoard += FreeFallFinished; IsBoardStable = false; TryCheckStableBoard(); }
private void Awake() { control = this; }
protected override void Awake() { base.Awake(); instance = GetComponent <SoundEffectController> (); }
// Use this for initialization void Start() { musicController = GameObject.Find("MusicPlayer").GetComponent <MusicController> (); sfxController = GameObject.Find("SoundEffectController").GetComponent <SoundEffectController> (); MaybeInitializeSettings(); }
private void PlayProductSoldSound(Product product) { // @TODO: Implement unique sound fx SoundEffectController.PlayEffect(EffectType.ItemSold); }
private void OnExitArrive() { m_ClientSpawnSystem.DespawnClient(this.gameObject); SoundEffectController.PlayEffect(EffectType.ClientLeave); }