void Jump() { pChar.changeState(Skeleton.RagdollState.Ragdoll); Vector3 jumpForce = new Vector3(0f, pInputs.jumpForce, 0f); pChar.animationRate = pChar.animationRange.max / 10f; //animationRange.min; pChar.maxJointSpring = pChar.jointSpringRange.min; //pChar.force = false; //pChar.follow = false; pChar.ApplyForcesToLimbs(jumpForce); }