public static RegionAttachment AttachUnitySprite(this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = "Spine/Skeleton", bool applyPMA = true, float rotation = 0f) => skeleton.AttachUnitySprite(slotName, sprite, Shader.Find(shaderName), applyPMA, rotation);
public static RegionAttachment AttachUnitySprite(this Skeleton skeleton, string slotName, Sprite sprite, string shaderName = SpriteAttacher.DefaultPMAShader, bool applyPMA = true) { return(skeleton.AttachUnitySprite(slotName, sprite, Shader.Find(shaderName), applyPMA)); }
public static Attachment AttachUnitySprite(this Skeleton skeleton, string slotName, UnityEngine.Sprite sprite, string shaderName = "Spine/Skeleton", bool applyPMA = true) { return(skeleton.AttachUnitySprite(slotName, sprite, Shader.Find(shaderName), applyPMA)); }