void Jump()
    {
        pChar.changeState(Skeleton.RagdollState.Ragdoll);

        Vector3 jumpForce = new Vector3(0f, pInputs.jumpForce, 0f);

        pChar.animationRate  = pChar.animationRange.max / 10f;       //animationRange.min;
        pChar.maxJointSpring = pChar.jointSpringRange.min;

        //pChar.force = false;
        //pChar.follow = false;

        pChar.ApplyForcesToLimbs(jumpForce);
    }