public virtual void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Edge") { Debug.Log("turn"); SkeletonScript.ChangeDirection(); } }
public virtual void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Edge") { Debug.Log("turn"); SkeletonScript.ChangeDirection(); } }