private void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Sword" && Sinka_flg == true) { Transform wgbar = col.transform.Find("sword1Canvas/WGbar"); evolution = wgbar.gameObject.GetComponent <Evolution>(); evolution.Set_wgslider(20); evolution.Set_Wg(20); skeleton = parent.gameObject.GetComponent <Skeleton>(); skeleton.Die(); Destoy(this); } if (col.gameObject.tag == "Sword" && Sinka_flg1 == true) { Transform Wgbar1 = col.transform.Find("sword2Canvas/Wgbar1"); evolution1 = Wgbar1.gameObject.GetComponent <Evolution1>(); evolution1.Set_wgslider1(20); evolution1.Set_Wg1(20); skeleton = parent.gameObject.GetComponent <Skeleton>(); skeleton.Die(); Destoy(this); } if (col.gameObject.tag == "Sword" && Sinka_flg2 == true) { skeleton = parent.gameObject.GetComponent <Skeleton>(); skeleton.Die(); Destoy(this); } }