void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Enemy") { Debug.Log("Collision00000000000000"); Scoring._score(); Destroy(col.gameObject); Destroy(gameObject); } }
void OnCollisionEnter2D(Collision2D col2) { if (col2.gameObject.tag == "Enemy") { Debug.Log("first step"); scoringscript._score(); Destroy(col2.gameObject); } if (col2.gameObject.tag == "crash car") { Destroy(bullet); } else { Destroy(bullet); } }