void OnTriggerEnter(Collider other) { Debug.Log("Collided With: " + other.gameObject.tag); if (other.gameObject.CompareTag("SouthWall") || other.gameObject.CompareTag("NorthWall")) { vy = -vy; } else if (other.gameObject.CompareTag("EastWall")) { vx = -vx; transform.position = new Vector3(0, 0, 0); score.IncScore('e'); } else if (other.gameObject.CompareTag("WestWall")) { vx = -vx; transform.position = new Vector3(0, 0, 0); score.IncScore('w'); } if (other.gameObject.CompareTag("Paddle")) { vx = -vx; vx = vx * 1.08f; } }