public void Collect() { ScoringSystem.AddPointsForCollectingItem(this); sprite = ItemSpriteFactory.Instance.CreateDisappearedSprite(); IsCollected = true; SoundManager.Instance.PlayPowerUpSound(); }
public void Collect() { ScoringSystem.AddPointsForCollectingItem(this); sprite = ItemSpriteFactory.Instance.CreateDisappearedSprite(); IsCollected = true; MarioAttributes.MarioLife[GameUtilities.Player1]++; SoundManager.Instance.Play1UpSound(); }