示例#1
0
 public void Collect()
 {
     ScoringSystem.AddPointsForCollectingItem(this);
     sprite      = ItemSpriteFactory.Instance.CreateDisappearedSprite();
     IsCollected = true;
     SoundManager.Instance.PlayPowerUpSound();
 }
示例#2
0
 public void Collect()
 {
     ScoringSystem.AddPointsForCollectingItem(this);
     sprite      = ItemSpriteFactory.Instance.CreateDisappearedSprite();
     IsCollected = true;
     MarioAttributes.MarioLife[GameUtilities.Player1]++;
     SoundManager.Instance.Play1UpSound();
 }