public decimal?GetFantasyPoints(bool gameIsValidInSlot, ScoringSystem scoringSystem, LocalDate currentDate) { if (PublisherGame is null) { return(null); } if (PublisherGame.ManualCriticScore.HasValue) { return(scoringSystem.GetPointsForScore(PublisherGame.ManualCriticScore.Value, CounterPick)); } if (PublisherGame.MasterGame is null) { return(null); } var calculatedScore = PublisherGame.MasterGame.GetFantasyPoints(scoringSystem, CounterPick, currentDate); if (gameIsValidInSlot) { return(calculatedScore); } if (calculatedScore.HasValue && calculatedScore.Value <= 0m) { return(calculatedScore); } return(0m); }
public decimal GetProjectedOrRealFantasyPoints(ScoringSystem scoringSystem, bool counterPick, IClock clock) { decimal?fantasyPoints = CalculateFantasyPoints(scoringSystem, counterPick, clock, false); if (fantasyPoints.HasValue) { return(fantasyPoints.Value); } return(scoringSystem.GetPointsForScore(Convert.ToDecimal(LinearRegressionHypeFactor), counterPick)); }
public decimal?CalculateFantasyPoints(ScoringSystem scoringSystem, IClock clock) { if (ManualCriticScore.HasValue) { return(scoringSystem.GetPointsForScore(ManualCriticScore.Value, CounterPick)); } if (MasterGame.HasNoValue) { return(null); } return(MasterGame.Value.CalculateFantasyPoints(scoringSystem, CounterPick, clock, true)); }
public decimal?CalculateFantasyPoints(ScoringSystem scoringSystem, bool counterPick, IClock clock, bool mustBeReleased) { if (!WillRelease()) { return(0m); } if (mustBeReleased && !MasterGame.IsReleased(clock.GetCurrentInstant())) { return(null); } if (MasterGame.CriticScore.HasValue) { return(scoringSystem.GetPointsForScore(MasterGame.CriticScore.Value, counterPick)); } return(null); }
public decimal?GetFantasyPoints(ScoringSystem scoringSystem, bool counterPick, LocalDate currentDate) { if (!WillRelease()) { return(0m); } if (!MasterGame.IsReleased(currentDate)) { return(null); } if (MasterGame.CriticScore.HasValue) { return(scoringSystem.GetPointsForScore(MasterGame.CriticScore.Value, counterPick)); } return(null); }
public decimal GetAlwaysProjectedFantasyPoints(ScoringSystem scoringSystem, bool counterPick) { return(scoringSystem.GetPointsForScore(Convert.ToDecimal(LinearRegressionHypeFactor), counterPick)); }