void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Player") { Rocket player = col.GetComponent <Rocket>(); int points = player.EmptyCargo(); if (points > 0) { //Debug.Log("YAY +" + points + " points !"); currentLevel = Mathf.Min(currentLevel + points, levelMax); UpdateLevelDisplay(); audioSource.Play(); } } }