private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { Rocket player = collision.gameObject.GetComponent <Rocket>(); player.instance.Explode(); if (player.currentHealth > 1) { player.DecreaseHealth(player.healthLoss); instance.manager.currentHealth = player.currentHealth; } else { player.instance.Destroy(); instance.manager.GameOver(); } instance.Destroy(); } }