private void ApplyActions(float[] vectorAction) { // -------------------------------------------------------------------------------------------------------- // Actions: // // vectorAction[0] == 0 - do nothing, engines are off // vectorAction[0] == 1 - BOTTOM MAIN engine is ON // vectorAction[0] == 2 - auxiliary TOP STOP engine is ON // vectorAction[0] == 3 - auxiliary TOP LEFT engine is ON // vectorAction[0] == 4 - auxiliary TOP RIGHT engine is ON // vectorAction[0] == 5 - auxiliary BOTTOM LEFT engine is ON // vectorAction[0] == 6 - auxiliary BOTTOM RIGHT engine is ON // // -------------------------------------------------------------------------------------------------------- //Debug.LogFormat("{0}: {1}: Action: {2}", LOG_TAG, nameof(classHelper.ApplyActions), vectorAction[0]); switch (vectorAction[0]) // the first action branch { case 0: // do nothing, don't turn on engines break; case 1: // MAIN BOTTOM engine is ON rocketControl.ActivateMainBottomEngine(); break; case 2: // auxiliary TOP STOP engine is ON rocketControl.ActivateStopTopEngine(); break; case 3: // auxiliary TOP LEFT engine is ON rocketControl.ActivateAuxiliaryTopLeftEngine(); break; case 4: // auxiliary TOP RIGHT engine is ON rocketControl.ActivateAuxiliaryTopRightEngine(); break; case 5: // auxiliary LEFT BOTTOM engine is ON rocketControl.ActivateAuxiliaryBottomLeftEngine(); break; case 6: // auxiliary RIGHT BOTTOM engine is ON rocketControl.ActivateAuxiliaryBottomRightEngine(); break; default: Debug.LogErrorFormat("{0}: {1}: Unexpected Action: {2}", LOG_TAG, nameof(classHelper.ApplyActions), vectorAction[0]); break; } }