Пример #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            Rocket player = collision.gameObject.GetComponent <Rocket>();
            player.instance.Explode();

            if (player.currentHealth > 1)
            {
                player.DecreaseHealth(player.healthLoss);
                instance.manager.currentHealth = player.currentHealth;
            }
            else
            {
                player.instance.Destroy();
                instance.manager.GameOver();
            }

            instance.Destroy();
        }
    }