void OnTriggerEnter2D(Collider2D coll) { if (Utils.DetermineObjectType(coll) == Utils.ObjectType.Player) { controller.AssignPlayer(coll.gameObject); controller.ActivatePowerup(ptype, powerupLength, speedMultiplier, amountTimeAdd); } gameObject.SetActive(false); }
private void ActivatePowerup() { controller.ActivatePowerup(powerup); }