public void OnTriggerEnter2D(Collider2D other) { print(other.tag); if (other.CompareTag("Explosion")) { killPlayer(); } else if (other.CompareTag("PowerUp")) { PowerupController puc = other.GetComponent <PowerupController> (); switch (puc.powerType) { case PowerupController.PowerType.BOMB: bombNbr++; break; case PowerupController.PowerType.POWER: power++; break; case PowerupController.PowerType.SPEED: speed += 1.0f; break; } puc.DestroyGo(); } }