예제 #1
0
    void OnTriggerEnter2D(Collider2D coll)
    {
        if (Utils.DetermineObjectType(coll) == Utils.ObjectType.Player)
        {
            controller.AssignPlayer(coll.gameObject);
            controller.ActivatePowerup(ptype, powerupLength, speedMultiplier, amountTimeAdd);
        }

        gameObject.SetActive(false);
    }
예제 #2
0
 private void ActivatePowerup()
 {
     controller.ActivatePowerup(powerup);
 }