private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Powerup") { powerupControllerScr = other.gameObject.GetComponent <PowerupController>(); powerupControllerScr.PowerupVisuals(powerupTime); PowerupCheck(); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Powerup") { powerupControllerScr = other.gameObject.GetComponent <PowerupController>(); powerupControllerScr.PowerupVisuals(powerupTime); PowerupCheck(); } }