void Selection() { selectionTo = Random.Range(0, powerUpManager.GetCountPowerUps()); //Ir para abajo if (selectionTo > powerUpManager.GetCurrentSelection()) { powerUpManager.SelectDown(); } else if (selectionTo < powerUpManager.GetCurrentSelection()) { powerUpManager.SelectUp(); } else if (selectionTo == powerUpManager.GetCurrentSelection()) { if (powerUpManager.CheckCanUsePowerUp()) { powerUpManager.UserPowerUp(); counterPowerUp = 0; } else { counterPowerUp = 0; } } }