// Use this for initialization void Start() { _playerStats = objPlayer.GetComponent<PlayerStats>(); _rigidbodyPlayer = objPlayer.GetComponent<Rigidbody2D>(); _txtTime = objTime.GetComponent<Text>(); _txtScore = objScore.GetComponent<Text>(); _txtTotalTime = objTotalTime.GetComponent<Text>(); _txtFinalScore = objFinalScore.GetComponent<Text>(); _txtWinLose = objWinLose.GetComponent<Text>(); _playerStats.setControllerGame(this); startNewGame(); }
// Use this for initialization void Start() { if(instance == null) { instance = this; } else { Destroy(this.gameObject); return; } _playerStats = objPlayer.GetComponent<PlayerStats>(); _rigidbodyPlayer = objPlayer.GetComponent<Rigidbody2D>(); _txtTime = objTime.GetComponent<Text>(); _txtScore = objScore.GetComponent<Text>(); _txtTotalTime = objTotalTime.GetComponent<Text>(); _txtFinalScore = objFinalScore.GetComponent<Text>(); _txtWinLose = objWinLose.GetComponent<Text>(); _playerStats.setControllerGame(this); startNewGame(); }