// Update is called once per frame void Update() { //Debug.Log (player.position); PlayerStats.AddCordinates(player.position.x, player.position.y, player.position.z); transform.position = player.position + offSet; }
// Update is called once per frame void Update() { //Debug.Log (player.position); PlayerStats.AddCordinates(player.position.x, player.position.y, player.position.z); transform.position = player.position + offSet; }