protected bool OnCollisionEvent(Fixture fixtureA, Fixture fixtureB, Contact contact) { PlayerStats pStats = fixtureB.Body.UserFSBodyComponent.gameObject.GetComponent <PlayerStats>(); if (pStats != null) { pStats.AddAmmoCount(ammoValue, weaponType); GameObject.Destroy(gameObject); return(false); } else if (fixtureB.Body.IsStatic == true) { return(true); } else { return(false); } }