void AmberIt(PlayerStats ps) { float stunTime = EventManager.amberStunTime * ps.sapModifier; ps.Stun(stunTime); if (!isServer) return; GameObject bullet = (GameObject)Instantiate( Resources.Load("Prefabs/Environments/Amber"), ps.transform.position, Quaternion.identity); bullet.GetComponent<Amber>().SetParent(ps.transform); Destroy(bullet, stunTime); NetworkServer.Spawn(bullet); }