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C# (CSharp) PlayerStateManager.AddState示例
编程语言:
C# (CSharp)
类/类型:
PlayerStateManager
方法/功能:
AddState
hotexamples.com的示例:
1
C# (CSharp) PlayerStateManager.AddState - 已找到1个示例
。这些是从开源项目中提取的最受好评的
PlayerStateManager.AddState
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
ActiveState(9)
CallOnStateEnter(6)
CurrentStateHasFinished(6)
IsInState(5)
ChangeState(5)
ChangeAnimation(5)
CallOnStateExit(5)
AttemptStun(5)
CurrentStateInformation_Exn(4)
Instance(4)
GetStateInformationForWriting(4)
GetState(4)
GetActivePlayerStructure(4)
Init(3)
GetPlayerState(3)
ActiveNewPlayerStructure(3)
Execute(2)
FixedTick(2)
Build(2)
KillPlayer(2)
Jump(2)
AttemptNormalMovement(2)
AttemptPossession(2)
GetComponent(2)
Dash(2)
GetNumberOfLife(1)
GetPlayerAngle(1)
GetInventory(1)
GetLife(1)
GetInventorySize(1)
AttemptDash(1)
AttemptDashCharge(1)
FixedUpdate(1)
GetPlayerPos(1)
BecomeGrounded(1)
GetPlayerTrans(1)
AddState(1)
HasStamina(1)
AddQuest(1)
InitPlayer(1)
AddPlayerState(1)
InternalUpdate(1)
IsDead(1)
AddItems(1)
IsPowerUp(1)
OnUpdate(1)
PickUpEnergizer(1)
AddScore(1)
EndWalk(1)
EnergySuperCharge(1)
常用方法
ActiveState (9)
CallOnStateEnter (6)
CurrentStateHasFinished (6)
IsInState (5)
ChangeState (5)
ChangeAnimation (5)
CallOnStateExit (5)
AttemptStun (5)
CurrentStateInformation_Exn (4)
Instance (4)
常用方法
GetStateInformationForWriting (4)
GetState (4)
GetActivePlayerStructure (4)
Init (3)
GetPlayerState (3)
ActiveNewPlayerStructure (3)
Execute (2)
FixedTick (2)
Build (2)
KillPlayer (2)
Jump (2)
AttemptNormalMovement (2)
AttemptPossession (2)
GetComponent (2)
Dash (2)
GetNumberOfLife (1)
GetPlayerAngle (1)
GetInventory (1)
GetLife (1)
GetInventorySize (1)
常用方法
Jump (2)
AttemptNormalMovement (2)
AttemptPossession (2)
GetComponent (2)
Dash (2)
GetNumberOfLife (1)
GetPlayerAngle (1)
GetInventory (1)
GetLife (1)
GetInventorySize (1)
AttemptDash (1)
AttemptDashCharge (1)
FixedUpdate (1)
GetPlayerPos (1)
BecomeGrounded (1)
GetPlayerTrans (1)
AddState (1)
HasStamina (1)
AddQuest (1)
InitPlayer (1)
AddPlayerState (1)
InternalUpdate (1)
IsDead (1)
AddItems (1)
IsPowerUp (1)
OnUpdate (1)
PickUpEnergizer (1)
AddScore (1)
EndWalk (1)
EnergySuperCharge (1)
常用方法
AttemptDash (1)
AttemptDashCharge (1)
FixedUpdate (1)
GetPlayerPos (1)
BecomeGrounded (1)
GetPlayerTrans (1)
AddState (1)
HasStamina (1)
AddQuest (1)
InitPlayer (1)
AddPlayerState (1)
InternalUpdate (1)
IsDead (1)
AddItems (1)
IsPowerUp (1)
OnUpdate (1)
PickUpEnergizer (1)
AddScore (1)
EndWalk (1)
EnergySuperCharge (1)
ChangeMove (1)
CallOnAnyStateChange (1)
BecomeAirborne (1)
AttemptStartState (1)
CanDash (1)
CanMove (1)
ChangeDamage (1)
ChangeFirePower (1)
ChangeHyperPower (1)
ChangeIdling (1)
ChangeJump (1)
ChangeShadow (1)
EndDash (1)
ChangeStateTemporaly (1)
ChangeTime (1)
CheckInventory (1)
Contains (1)
AttemptLayTronWall (1)
AttemptFrozenAfterGoal (1)
DashCooldown (1)
示例#1
0
显示文件
文件:
PlayerController.cs
项目:
jChicote/Universe-Collides
public void SetState <T>() where T : BaseState { playerState.AddState <T>(); }