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C# (CSharp) PlayerStateManager.AddState Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
PlayerStateManager
Méthode/Fonction:
AddState
Exemples au hotexamples.com:
1
C# (CSharp) PlayerStateManager.AddState - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
PlayerStateManager.AddState
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
ActiveState(9)
CallOnStateEnter(6)
CurrentStateHasFinished(6)
IsInState(5)
ChangeState(5)
ChangeAnimation(5)
CallOnStateExit(5)
AttemptStun(5)
CurrentStateInformation_Exn(4)
Instance(4)
GetStateInformationForWriting(4)
GetState(4)
GetActivePlayerStructure(4)
Init(3)
GetPlayerState(3)
ActiveNewPlayerStructure(3)
Execute(2)
FixedTick(2)
Build(2)
KillPlayer(2)
Jump(2)
AttemptNormalMovement(2)
AttemptPossession(2)
GetComponent(2)
Dash(2)
GetNumberOfLife(1)
GetPlayerAngle(1)
GetInventory(1)
GetLife(1)
GetInventorySize(1)
AttemptDash(1)
AttemptDashCharge(1)
FixedUpdate(1)
GetPlayerPos(1)
BecomeGrounded(1)
GetPlayerTrans(1)
AddState(1)
HasStamina(1)
AddQuest(1)
InitPlayer(1)
AddPlayerState(1)
InternalUpdate(1)
IsDead(1)
AddItems(1)
IsPowerUp(1)
OnUpdate(1)
PickUpEnergizer(1)
AddScore(1)
EndWalk(1)
EnergySuperCharge(1)
Méthodes fréquemment utilisées
ActiveState (9)
CallOnStateEnter (6)
CurrentStateHasFinished (6)
IsInState (5)
ChangeState (5)
ChangeAnimation (5)
CallOnStateExit (5)
AttemptStun (5)
CurrentStateInformation_Exn (4)
Instance (4)
Méthodes fréquemment utilisées
GetStateInformationForWriting (4)
GetState (4)
GetActivePlayerStructure (4)
Init (3)
GetPlayerState (3)
ActiveNewPlayerStructure (3)
Execute (2)
FixedTick (2)
Build (2)
KillPlayer (2)
Jump (2)
AttemptNormalMovement (2)
AttemptPossession (2)
GetComponent (2)
Dash (2)
GetNumberOfLife (1)
GetPlayerAngle (1)
GetInventory (1)
GetLife (1)
GetInventorySize (1)
Méthodes fréquemment utilisées
Jump (2)
AttemptNormalMovement (2)
AttemptPossession (2)
GetComponent (2)
Dash (2)
GetNumberOfLife (1)
GetPlayerAngle (1)
GetInventory (1)
GetLife (1)
GetInventorySize (1)
AttemptDash (1)
AttemptDashCharge (1)
FixedUpdate (1)
GetPlayerPos (1)
BecomeGrounded (1)
GetPlayerTrans (1)
AddState (1)
HasStamina (1)
AddQuest (1)
InitPlayer (1)
AddPlayerState (1)
InternalUpdate (1)
IsDead (1)
AddItems (1)
IsPowerUp (1)
OnUpdate (1)
PickUpEnergizer (1)
AddScore (1)
EndWalk (1)
EnergySuperCharge (1)
Méthodes fréquemment utilisées
AttemptDash (1)
AttemptDashCharge (1)
FixedUpdate (1)
GetPlayerPos (1)
BecomeGrounded (1)
GetPlayerTrans (1)
AddState (1)
HasStamina (1)
AddQuest (1)
InitPlayer (1)
AddPlayerState (1)
InternalUpdate (1)
IsDead (1)
AddItems (1)
IsPowerUp (1)
OnUpdate (1)
PickUpEnergizer (1)
AddScore (1)
EndWalk (1)
EnergySuperCharge (1)
ChangeMove (1)
CallOnAnyStateChange (1)
BecomeAirborne (1)
AttemptStartState (1)
CanDash (1)
CanMove (1)
ChangeDamage (1)
ChangeFirePower (1)
ChangeHyperPower (1)
ChangeIdling (1)
ChangeJump (1)
ChangeShadow (1)
EndDash (1)
ChangeStateTemporaly (1)
ChangeTime (1)
CheckInventory (1)
Contains (1)
AttemptLayTronWall (1)
AttemptFrozenAfterGoal (1)
DashCooldown (1)
Exemple #1
0
Afficher le fichier
Fichier :
PlayerController.cs
Projet :
jChicote/Universe-Collides
public void SetState <T>() where T : BaseState { playerState.AddState <T>(); }
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