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C# (CSharp) PlayerStateManager.AddState Examples
Programming Language:
C# (CSharp)
Class/Type:
PlayerStateManager
Method/Function:
AddState
Examples at hotexamples.com:
1
C# (CSharp) PlayerStateManager.AddState - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PlayerStateManager.AddState
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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ActiveState(9)
CallOnStateEnter(6)
CurrentStateHasFinished(6)
IsInState(5)
ChangeState(5)
ChangeAnimation(5)
CallOnStateExit(5)
AttemptStun(5)
CurrentStateInformation_Exn(4)
Instance(4)
GetStateInformationForWriting(4)
GetState(4)
GetActivePlayerStructure(4)
Init(3)
GetPlayerState(3)
ActiveNewPlayerStructure(3)
Execute(2)
FixedTick(2)
Build(2)
KillPlayer(2)
Jump(2)
AttemptNormalMovement(2)
AttemptPossession(2)
GetComponent(2)
Dash(2)
GetNumberOfLife(1)
GetPlayerAngle(1)
GetInventory(1)
GetLife(1)
GetInventorySize(1)
AttemptDash(1)
AttemptDashCharge(1)
FixedUpdate(1)
GetPlayerPos(1)
BecomeGrounded(1)
GetPlayerTrans(1)
AddState(1)
HasStamina(1)
AddQuest(1)
InitPlayer(1)
AddPlayerState(1)
InternalUpdate(1)
IsDead(1)
AddItems(1)
IsPowerUp(1)
OnUpdate(1)
PickUpEnergizer(1)
AddScore(1)
EndWalk(1)
EnergySuperCharge(1)
Frequently Used Methods
ActiveState (9)
CallOnStateEnter (6)
CurrentStateHasFinished (6)
IsInState (5)
ChangeState (5)
ChangeAnimation (5)
CallOnStateExit (5)
AttemptStun (5)
CurrentStateInformation_Exn (4)
Instance (4)
Frequently Used Methods
GetStateInformationForWriting (4)
GetState (4)
GetActivePlayerStructure (4)
Init (3)
GetPlayerState (3)
ActiveNewPlayerStructure (3)
Execute (2)
FixedTick (2)
Build (2)
KillPlayer (2)
Jump (2)
AttemptNormalMovement (2)
AttemptPossession (2)
GetComponent (2)
Dash (2)
GetNumberOfLife (1)
GetPlayerAngle (1)
GetInventory (1)
GetLife (1)
GetInventorySize (1)
Frequently Used Methods
Jump (2)
AttemptNormalMovement (2)
AttemptPossession (2)
GetComponent (2)
Dash (2)
GetNumberOfLife (1)
GetPlayerAngle (1)
GetInventory (1)
GetLife (1)
GetInventorySize (1)
AttemptDash (1)
AttemptDashCharge (1)
FixedUpdate (1)
GetPlayerPos (1)
BecomeGrounded (1)
GetPlayerTrans (1)
AddState (1)
HasStamina (1)
AddQuest (1)
InitPlayer (1)
AddPlayerState (1)
InternalUpdate (1)
IsDead (1)
AddItems (1)
IsPowerUp (1)
OnUpdate (1)
PickUpEnergizer (1)
AddScore (1)
EndWalk (1)
EnergySuperCharge (1)
Frequently Used Methods
AttemptDash (1)
AttemptDashCharge (1)
FixedUpdate (1)
GetPlayerPos (1)
BecomeGrounded (1)
GetPlayerTrans (1)
AddState (1)
HasStamina (1)
AddQuest (1)
InitPlayer (1)
AddPlayerState (1)
InternalUpdate (1)
IsDead (1)
AddItems (1)
IsPowerUp (1)
OnUpdate (1)
PickUpEnergizer (1)
AddScore (1)
EndWalk (1)
EnergySuperCharge (1)
ChangeMove (1)
CallOnAnyStateChange (1)
BecomeAirborne (1)
AttemptStartState (1)
CanDash (1)
CanMove (1)
ChangeDamage (1)
ChangeFirePower (1)
ChangeHyperPower (1)
ChangeIdling (1)
ChangeJump (1)
ChangeShadow (1)
EndDash (1)
ChangeStateTemporaly (1)
ChangeTime (1)
CheckInventory (1)
Contains (1)
AttemptLayTronWall (1)
AttemptFrozenAfterGoal (1)
DashCooldown (1)
Example #1
0
Show file
File:
PlayerController.cs
Project:
jChicote/Universe-Collides
public void SetState <T>() where T : BaseState { playerState.AddState <T>(); }
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