示例#1
0
 /// <summary>
 /// RigidBodyからジャンプをさせる
 /// </summary>
 void RigidBodyToJump()
 {
     rigidBody.velocity = Vector3.zero;
     rigidBody.AddForce(Vector3.up * jumpPower, ForceMode.VelocityChange);
     isJumping = true;
     playerState.ChangeJump();
 }