private void FixedUpdate() { delta = Time.fixedDeltaTime; UpdateStates(); playerState.FixedTick(delta); //cameraManager.Tick(delta); }
private void FixedUpdate() { deltaTime = Time.fixedDeltaTime; GetInput(); UpdateStates(); stateManager.FixedTick(deltaTime); CameraManager.Instance.Tick(deltaTime); }