public ChangePlayerInteractState ( bool state ) : void | ||
state | bool | |
return | void |
void OnTriggerEnter(Collider col) { if (col.tag == "Player") { PlayerInteract._targetIsNotHit = true; _sideKickAgent.Resume(); _player.Stop(); _playerInteract.ChangePlayerInteractState(false); // Debug.Log("IM IN HERE"); //_playerMovement.MovementSpeed = 0; } }
public void SideKickPerformAction() { if (_playerInteract != null) { switch (ActionToPerform) { case 0: _playerInteract.ChangePlayerInteractState(true); speech.GetNextSpeech(); break; default: Debug.Log("None"); break; } } }