// Start is called before the first frame update void Start() { day = player.GetDay(); if (day == 0) { dayText.text = "Training Day Complete"; } else { dayText.text = "Day " + day + " Complete"; } totEarnings = player.GetMoney(); dayEarnings = player.GetMoney() - player.GetPrevMoney(); currTotEarnings = player.GetPrevMoney(); dayText.gameObject.SetActive(false); dayEarningsText.gameObject.SetActive(false); totEarningsText.gameObject.SetActive(false); dayEarningsNum.gameObject.SetActive(false); totEarningsNum.gameObject.SetActive(false); clickToContinue.gameObject.SetActive(false); }