public void CreateInteractEvent(BoltEntity itemEntity) { var playerInteract = PlayerInteract.Create(Bolt.GlobalTargets.OnlyServer); playerInteract.ItemToInteractBoltEntityId = itemEntity; playerInteract.Send(); }
public void CreateInteractEvent(BoltEntity itemEntity) { var playerInteract = PlayerInteract.Create(Bolt.GlobalTargets.OnlyServer); playerInteract.ItemToInteractBoltEntityId = itemEntity; playerInteract.Send(); }