/* Show Click To Start * Shows the "Click Anywhere To Continue" Text and allows the scene to change once all scores * are displayed. */ public void ShowClickToContinue() { //checks if the total score is done increasing if (currTotEarnings == totEarnings) { clickToContinue.gameObject.SetActive(true); if (Input.GetMouseButtonDown(0)) { done = true; player.SyncPrevMoney(); player.IncDay(); //fades to the next scene on left mouse button click fader.FadeToLevel(1); //gameObject.GetComponent<DayComp>().enabled = false; } } }