ChangePlayerInteractState() public méthode

public ChangePlayerInteractState ( bool state ) : void
state bool
Résultat void
 void OnTriggerEnter(Collider col)
 {
     if (col.tag == "Player")
     {
         PlayerInteract._targetIsNotHit = true;
         _sideKickAgent.Resume();
         _player.Stop();
         _playerInteract.ChangePlayerInteractState(false);
         //   Debug.Log("IM IN HERE");
         //_playerMovement.MovementSpeed = 0;
     }
 }
    public void SideKickPerformAction()
    {
        if (_playerInteract != null)
        {
            switch (ActionToPerform)
            {
            case 0:
                _playerInteract.ChangePlayerInteractState(true);
                speech.GetNextSpeech();
                break;

            default:
                Debug.Log("None");
                break;
            }
        }
    }