public void Reload()
 {
     GamePlayUI.SetActive(true);
     CloseScreen((int)Screens.Failscreen);
     PlayerDataController.SaveData("isLevelCompleted", true);
     LevelManager.instance.LoadLevel(true);
 }
示例#2
0
    public void LoadNextTutorial()
    {
        if (currentLevel != null)
        {
            Debug.Log("Destroying");
            MonoBehaviour.Destroy(currentLevel);
        }
        if (index > 3)
        {
            LevelManager.instance.tm = null;
            LevelManager.instance.LoadLevel(false);
            PlayerDataController.SaveData("isRefreshDataEveryLaunch", false);
            UIManager.instance.OpenScreen((int)UIManager.Screens.GamePlayUI);
            UIManager.instance.CloseScreen((int)UIManager.Screens.GoodJobUI);
            return;
        }

        UIManager.instance.CloseScreen((int)UIManager.Screens.GoodJobUI);
        currentLevel = MonoBehaviour.Instantiate(tutorialLevels[index]);
        // activeLevelData = currentLevel.GetComponent<LevelData>();
        LevelManager.instance.activeLevelData = currentLevel.GetComponent <LevelData>();
        LevelManager.instance.activeLevel     = currentLevel;
        GridConstructer.instance.Init(LevelManager.instance.activeLevelData, true);

        InitCurrentTutorial();
    }
 public void ToggleSound()
 {
     soundSetting = !soundSetting;
     PlayerDataController.SaveData("isSoundOpen", soundSetting);
     PlayerDataController.SaveData("isRefreshDataEveryLaunch", !soundSetting);
     soundSettingDisplay.sprite = soundSprites[soundSetting ? 1 : 0];
     Debug.Log("Sound Toggled");
 }
    public void ToggleHaptic()
    {
        hapticSetting = !hapticSetting;
        PlayerDataController.SaveData("isVibrationOpen", hapticSetting);

        hapticSettingDisplay.sprite = hapticSprites[hapticSetting ? 1 : 0];
        Debug.Log("Haptic Toggled");
    }
示例#5
0
    public void UpdatePlayerGold(int amount)
    {
        if (amount != 0)
        {
            Gold += amount;

            PlayerDataController.SaveData("gold", Gold);
            UIManager.instance.UpdateGoldText();
        }
    }
        // It indicates that the interstitial ad is closed by clicking cross button/back button
        public void OnInterstitialDismiss()
        {
            //timer i sifirliyoruz
            Timer.Reset();

            AdManager.instance.onComplete(PlayerDataController.data.whichVideoFor, AdManager.AD_STATES.NOT_COMPLETE);
            PlayerDataController.SaveData("whichVideoFor", "");
            AMRSDK.loadInterstitial();
            Debug.Log("Intersititial Ad dismiss!");
        }
 public void SaveShapes()
 {
     PlayerDataController.data.savedShapes = new List <MyTuples>();
     foreach (var shape in GameManager.instance.currentShapes)
     {
         Shape shapeData = shape.GetComponent <Shape>();
         PlayerDataController.data.savedShapes.Add(new MyTuples(shapeData.id, shapeData.spawnIndex));
     }
     PlayerDataController.SaveData("savedShapes", FlatHelper.ToJson <MyTuples>(PlayerDataController.data.savedShapes));
 }
        // It indicates that the user deserves to receive a reward. You may need to store this information in a variable and give a reward
        // to the user after OnVideoDismiss() callback is called by showing some animations for instance.
        // Note: If OnVideoComplete callback is called for the ad, it is always called before OnVideoDismiss() callback.
        public void OnVideoComplete()
        {
            PlayerDataController.SaveData("isRewardedVideoWatched", true);

            AdManager.instance.onComplete(PlayerDataController.data.whichVideoFor, AdManager.AD_STATES.COMPLETE);
            if (PlayerDataController.data.GetVideoReward(PlayerDataController.data.whichVideoFor) > 0)
            {
                PlayerDataController.SaveData(PlayerDataController.data.whichVideoFor, PlayerDataController.data.GetVideoReward(PlayerDataController.data.whichVideoFor), true);
            }
            Debug.Log("Video Ad complete!");
        }
    public void SaveBlockStatusChange(CellManager placement, bool placed)
    {
        MyTuples myTuple = PlayerDataController.data.uncompletedLevel.GetTuple(placement.index.x, placement.index.y);

        if (myTuple.isFull != placed)
        {
            myTuple.isFull = placed;

            PlayerDataController.SaveData("uncompletedLevel", FlatHelper.ToJson <MyTuples>(PlayerDataController.data.uncompletedLevel));
        }
    }
    public void SaveMissionProgress(Mission mission)
    {
        // int k = 0;
        // foreach (var mission in activeLevelData.missions)
        // {
        string animalPlayerPrefsName = "animalProgress" + LevelManager.instance.activeLevelData.animalIndex[activeLevelData.missions.IndexOf(mission)];

        PlayerDataController.SaveData(animalPlayerPrefsName, mission.Count);
        //     k++;
        // }
    }
 // It indicates that the rewarded video ad is closed by clicking cross button/back button.
 // It does not mean that the user deserves to receive a reward. You need to check whether OnVideoComplete callback is called or not.
 public void OnVideoDismiss()
 {
     if (PlayerDataController.data.isRewardedVideoWatched)
     {
         AdManager.instance.onComplete(PlayerDataController.data.whichVideoFor, AdManager.AD_STATES.COMPLETE);
     }
     else
     {
         AdManager.instance.onComplete(PlayerDataController.data.whichVideoFor, AdManager.AD_STATES.NOT_COMPLETE);
     }
     PlayerDataController.SaveData("whichVideoFor", "");
     AMRSDK.loadRewardedVideo();
     Debug.Log("Video Ad dismiss!");
 }
    IEnumerator RandomSelectAnimation(int cycleCount, int[] travelList, int whichTheme)
    {
        var elapsed = 0;
        var xInc    = 234;
        var yInc    = -233.5f;

        var defaultX = -354.0f;
        var defaultY = 443.0f;

        animatedSelectedTheme.SetActive(true);

        if (whichTheme == 0)
        {
            lastSelectedTheme1.sprite = openThemeSprite;
        }
        else
        {
            lastSelectedTheme2.sprite = openThemeSprite;
        }

        while (elapsed < cycleCount)
        {
            animatedSelectedTheme.GetComponent <RectTransform>().position = new Vector2(
                Screen.width / 2 + defaultX + xInc * (travelList[elapsed] % 4),
                Screen.height / 2 + defaultY + yInc * (int)(travelList[elapsed] / 4)
                );
            yield return(new WaitForSeconds(.15f));

            elapsed++;
        }

        animatedSelectedTheme.SetActive(false);

        if (whichTheme == 0)
        {
            PlayerDataController.ChangeValueInList("theme1", "item" + (travelList[travelList.Length - 1] + 1), true);
            PlayerDataController.SaveData("gold", PlayerDataController.data.gold - PlayerDataController.data.inventory1RandomGoldPrice);
            ChangeTheme1(travelList[travelList.Length - 1]);
        }
        else
        {
            PlayerDataController.ChangeValueInList("theme2", "item" + (travelList[travelList.Length - 1] + 1), true);
            PlayerDataController.SaveData("gold", PlayerDataController.data.gold - PlayerDataController.data.inventory2RandomGoldPrice);
            ChangeTheme2(travelList[travelList.Length - 1]);
        }

        UpdateGoldText();
        StopCoroutine(randomSelectCoroutine);
    }
    public void ShowRewarded(string rewardName, Action <string, AD_STATES> onState, Action <string, AD_STATES> onCmplt)
    {
        if (onCmplt != null)
        {
            onComplete = onCmplt;
        }

        if (PlayerDataController.data.isTest && Application.platform != RuntimePlatform.IPhonePlayer && Application.platform != RuntimePlatform.Android)
        {
            if (onState != null)
            {
                onState(rewardName, AD_STATES.READY);
            }
            isIntersititialOpen = false;
            PlayerDataController.SaveData("whichVideoFor", rewardName);
            Debug.Log("==========" + PlayerDataController.GetData <string>("whichVideoFor").ToString());
            Simulator.SetActive(true);
            Simulator.transform.GetChild(0).gameObject.GetComponent <Text>().text = "Rewarded Video Ad";

            AMR.AMRSdkConfig.instance.OnVideoShow();

            if (testCoroutine != null)
            {
                StopCoroutine(testCoroutine);
            }

            Simulator.transform.Find("FinishItNow").gameObject.SetActive(true);

            testCoroutine = StartCoroutine(TestAdsDelay(PlayerDataController.data.rewardedDurationForTest));
            return;
        }

        if (AMR.AMRSDK.isRewardedVideoReady())
        {
            if (onState != null)
            {
                onState(rewardName, AD_STATES.READY);
            }
        }
        else
        {
            if (onState != null)
            {
                onState(rewardName, AD_STATES.NOT_READY);
            }
        }
    }
    public void ShowIntersititial(string whichAd, Action <string, AD_STATES> onState, Action <string, AD_STATES> onCmplt)
    {
        if (onCmplt != null)
        {
            onComplete = onCmplt;
        }

        PlayerDataController.SaveData("whichVideoFor", whichAd);

        if (PlayerDataController.data.isTest && Application.platform != RuntimePlatform.IPhonePlayer && Application.platform != RuntimePlatform.Android && Timer.TimeCheck())
        {
            if (onState != null)
            {
                onState(PlayerDataController.data.whichVideoFor, AD_STATES.READY);
            }
            isIntersititialOpen = true;
            Simulator.SetActive(true);
            Simulator.transform.GetChild(0).gameObject.GetComponent <Text>().text = "Intersitial Ad";
            Simulator.transform.Find("FinishItNow").gameObject.SetActive(true);
            AMR.AMRSdkConfig.instance.OnInterstitialShow();

            if (testCoroutine != null)
            {
                StopCoroutine(testCoroutine);
            }
            testCoroutine = StartCoroutine(TestAdsDelay(PlayerDataController.data.intersitialDurationForTest));
            return;
        }
        if (AMR.AMRSDK.isInterstitialReady() && Timer.TimeCheck())
        {
            if (onState != null)
            {
                onState("", AD_STATES.READY);
            }
        }
        else
        {
            if (onState != null)
            {
                onState("", AD_STATES.NOT_READY);
            }
        }
    }
    public void ToggleVibrationState()
    {
        PlayerDataController.SaveData("isVibrationOpen", !PlayerDataController.data.isVibrationOpen);

        VibrateOpenIcon.SetActive(false);
        VibrateCloseIcon.SetActive(false);
        VibrateOpenRadioIcon.SetActive(false);
        VibrateCloseRadioIcon.SetActive(false);

        if (PlayerDataController.data.isVibrationOpen)
        {
            VibrateOpenIcon.SetActive(true);
            VibrateOpenRadioIcon.SetActive(true);
        }
        else
        {
            VibrateCloseIcon.SetActive(true);
            VibrateCloseRadioIcon.SetActive(true);
        }
    }
 public void ChangeTheme2(int itemIndex)
 {
     if (itemIndex == PlayerDataController.data.selectedTheme2)
     {
         return;
     }
     PlayerDataController.SaveData("selectedTheme2", itemIndex);
     lastSelectedTheme2.sprite = openThemeSprite;
     for (int i = 0; i < theme2Images.Length; i++)
     {
         if (theme2Images[i].transform.parent.name == "Item" + (itemIndex + 1))
         {
             theme2Images[i].gameObject.SetActive(true);
             theme2Images[i].sprite = Theme2Sprites[itemIndex];
             theme2Images[i].transform.parent.GetComponent <Button>().enabled = true;
             theme2Images[i].transform.parent.GetComponent <Image>().sprite   = selectedThemeSprite;
             lastSelectedTheme2 = theme2Images[i].transform.parent.GetComponent <Image>();
             break;
         }
     }
 }
 // It indicates that the loaded rewarded video ad is shown to the user.(Note: It does not mean that the user deserves a reward)
 // It is immediately called after the loaded ad is shown to the user using AMRSDK.showRewardedVideo()
 public void OnVideoShow()
 {
     PlayerDataController.SaveData("isRewardedVideoWatched", false);
 }
    public void LoadLevel(bool refreshLevelColors)
    {
        var realLevelNum = PlayerDataController.data.levelNum;
        var fakeLevelNum = (realLevelNum) % levels.Length;

        if (GameManager.instance.getNextShapeCor != null)
        {
            GameManager.instance.StopCoroutine(GameManager.instance.getNextShapeCor);
        }


        GameManager.emptyCellSlots = 81;
        Player.main.ApplyAndResetGoldInfo();
        if (activeLevel != null)
        {
            Destroy(activeLevel);
        }

        activeLevel     = Instantiate(levels[fakeLevelNum]);
        activeLevelData = activeLevel.GetComponent <LevelData>();
        if (refreshLevelColors)
        {
            PartTheme newPartTheme = FlatHelper.GetRandomEnumType <PartTheme>();
            while (newPartTheme == lastPartTheme)
            {
                newPartTheme = FlatHelper.GetRandomEnumType <PartTheme>();
            }
            var loadedTheme = Resources.LoadAll("Parts/" + newPartTheme.ToString(), typeof(Sprite));
            lastPartTheme                    = newPartTheme;
            activeLevelData.partTheme        = newPartTheme;
            activeLevelData.levelPartSprites = new List <Sprite>();
            foreach (var theme in loadedTheme)
            {
                activeLevelData.levelPartSprites.Add(theme as Sprite);
            }
            PlayerDataController.SaveData("levelPartTheme", (int)newPartTheme);
        }
        else
        {
            lastPartTheme = activeLevelData.partTheme;
        }

        GridConstructer.instance.Init(activeLevelData, false);
        PlayerDataController.SaveData("isBonusLevel", false);

        levelText.text = "LEVEL " + realLevelNum;

        if (PlayerDataController.data.isLevelCompleted)
        {
            PlayerDataController.ResetLevelData();
            foreach (var mission in activeLevelData.missions)
            {
                SaveMissionProgress(mission);
            }

            GameManager.instance.GameModeType    = activeLevelData.startingMode;
            GameManager.instance.getNextShapeCor = GameManager.instance.StartCoroutine(GameManager.instance.GetNextShapes());
            GameManager.instance.CheckEmptyCellCount();
            UIManager.instance.OpenScreen((int)UIManager.Screens.LevelInfoUI);
        }
        else
        {
            LoadLevelDataFromSave();
        }



        // AdManager.instance.ShowIntersititial("", (name, state) =>
        // {
        //     //state check
        // }, (name, state) =>
        // {
        //     //complete check
        // });
    }
 public void PassNewLevel()
 {
     PlayerDataController.SaveData("isLevelCompleted", true);
     PlayerDataController.SaveData("levelNum", PlayerDataController.data.levelNum + 1);
     LoadLevel(false);
 }