public void UpdateActivation(int skillSetLevelIndex, int skillSetIndex, string skillTree)
    {
        // try
        // {

        UpdateLevelFields(skillSetLevelIndex, skillSetIndex, skillTree, "activated", "true");
        playerData.ConsumeSkillPoints((int)GetSkillSetLevelFields(skillSetLevelIndex, skillSetIndex, skillTree, "required_skillpoints"));

        // }
        // catch (
        //     System.NullReferenceException
        // )
        // {
        //     Debug.Log("Error-Try Update Activation, null reference exception");
        //     return false;

        // }

        //TODO: CALL PROPERTIES OBJECT AND RAISE EVENT WHERE YOU PASS THE PROPERTIES OBJECT
    }