// Use this for initialization private void Start() { LvlCtrl = new LevelController(FindObjectOfType <SceneLoader>()); Time.timeScale = 1; DataCtrl.CheckForVersion(Version); foreach (Transform node in LevelNodesParent) { LevelNodes.Add(node.GetComponent <LevelNode>()); } if (DataCtrl.GetLevelsCompleted() != null) { foreach (var node in LevelNodes) { if (node.LevelNo <= DataCtrl.GetLevelsCompleted() + 1) { node.Initialize(DataCtrl.GetLevelData(node.LevelNo)); if (node.LevelNo == DataCtrl.GetLevelsCompleted() + 1) { node.ActivateArrowParticleEffect(); } } } } else { var firstNode = LevelNodes.Where(a => a.LevelNo == 0).FirstOrDefault(); firstNode.Initialize(null); firstNode.ActivateArrowParticleEffect(); } //if (PlayerPrefs.HasKey(PlayerDataController.LevelProgressKey)) //{ // for (int i = 0; i < (PlayerPrefs.GetInt(PlayerDataController.LevelProgressKey) + 1); i++) // { // var lvlNode = LevelNodes.Where(a => a.LvlNumber == i).FirstOrDefault(); // if (PlayerPrefs.HasKey(PlayerDataController.LevelScoreKey + i)) // { // //LevelNodes[i].Initialize(PlayerPrefs.GetInt(DataCtrl.LevelScoreKey + i)); // lvlNode.Initialize(PlayerPrefs.GetInt(PlayerDataController.LevelScoreKey + i)); // } // else // { // lvlNode.Initialize(0); // } // } //} //else //{ // LevelNodes.Where(a => a.LvlNumber == 0).FirstOrDefault().Initialize(0); //} }