void Update()
 {
     if (Input.GetMouseButtonDown(0) && Camera.main != null)
     {
         Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit, 300))
         {
             if (hit.transform.gameObject.tag.Contains("Island"))
             {
                 string firstSplit = hit.transform.gameObject.name.Split(new[] { "Island" }, StringSplitOptions.None)[1];
                 string level      = firstSplit.Split(new[] { "(Clone)" }, StringSplitOptions.None)[0];
                 recruitmentController.OpenShop(Convert.ToInt32(level));
             }
             if (hit.transform.gameObject.tag.Contains("BattleEvent"))
             {
                 pDataController.PlayerData.EventDifficulty = UnityEngine.Random.Range(1, 3);
                 //SaveData
                 pDataController.Save();
                 //Load new Scene with Parameters
                 confirmationScreen.ActivateCanvas(SceneNames.BATTLE_SCENE, languageController.GetTextById("confirmation.battleLevel") + " " + pDataController.PlayerData.EventDifficulty);
                 pDataController.RemoveEventAt(hit.transform.gameObject.transform.position, hit.transform.gameObject.transform.rotation);
             }
             if (hit.transform.gameObject.tag.Contains("WreckageEvent"))
             {
                 pDataController.PlayerData.EventDifficulty = UnityEngine.Random.Range(1, 3);
                 //SaveData
                 pDataController.Save();
                 //Load new Scene with Parameters
                 confirmationScreen.ActivateCanvas(SceneNames.SINK_SCENE, languageController.GetTextById("confirmation.sinkLevel") + " " + pDataController.PlayerData.EventDifficulty);
                 pDataController.RemoveEventAt(hit.transform.gameObject.transform.position, hit.transform.gameObject.transform.rotation);
             }
         }
     }
 }