void Update() { if (Input.GetMouseButtonDown(0) && Camera.main != null) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 300)) { if (hit.transform.gameObject.tag.Contains("Island")) { string firstSplit = hit.transform.gameObject.name.Split(new[] { "Island" }, StringSplitOptions.None)[1]; string level = firstSplit.Split(new[] { "(Clone)" }, StringSplitOptions.None)[0]; recruitmentController.OpenShop(Convert.ToInt32(level)); } if (hit.transform.gameObject.tag.Contains("BattleEvent")) { pDataController.PlayerData.EventDifficulty = UnityEngine.Random.Range(1, 3); //SaveData pDataController.Save(); //Load new Scene with Parameters confirmationScreen.ActivateCanvas(SceneNames.BATTLE_SCENE, languageController.GetTextById("confirmation.battleLevel") + " " + pDataController.PlayerData.EventDifficulty); pDataController.RemoveEventAt(hit.transform.gameObject.transform.position, hit.transform.gameObject.transform.rotation); } if (hit.transform.gameObject.tag.Contains("WreckageEvent")) { pDataController.PlayerData.EventDifficulty = UnityEngine.Random.Range(1, 3); //SaveData pDataController.Save(); //Load new Scene with Parameters confirmationScreen.ActivateCanvas(SceneNames.SINK_SCENE, languageController.GetTextById("confirmation.sinkLevel") + " " + pDataController.PlayerData.EventDifficulty); pDataController.RemoveEventAt(hit.transform.gameObject.transform.position, hit.transform.gameObject.transform.rotation); } } } }