public void GetCurrentCarryWeight_returns_correct_weight_for_runes() { var player = new PlayerBuilder() .With(p => p.Id, 50) .BuildAndSave(); var shirt = new ItemBuilder() .With(i => i.Owner.Id, 50) .With(i => i.ItemSource, new ItemSourceBuilder() .With(i => i.ItemType, PvPStatics.ItemType_Shirt) .BuildAndSave() ).With(i => i.IsEquipped, true) .BuildAndSave(); var pants = new ItemBuilder() .With(i => i.Owner.Id, 50) .With(i => i.ItemSource, new ItemSourceBuilder() .With(i => i.ItemType, PvPStatics.ItemType_Pants) .BuildAndSave() ).With(i => i.IsEquipped, false) .BuildAndSave(); var runeOnWornItem = new ItemBuilder() .With(i => i.Owner.Id, 50) .With(i => i.ItemSource, new ItemSourceBuilder() .With(i => i.ItemType, PvPStatics.ItemType_Rune) .BuildAndSave() ).With(i => i.IsEquipped, false) .BuildAndSave(); var runeOnCarriedItem = new ItemBuilder() .With(i => i.Owner.Id, 50) .With(i => i.ItemSource, new ItemSourceBuilder() .With(i => i.ItemType, PvPStatics.ItemType_Rune) .BuildAndSave() ).With(i => i.IsEquipped, false) .BuildAndSave(); shirt.AttachRune(runeOnWornItem); pants.AttachRune(runeOnCarriedItem); player.Items.Add(shirt); player.Items.Add(pants); Assert.That(player.GetCurrentCarryWeight(), Is.EqualTo(1)); }