示例#1
0
        public void IsInDungeon_returns_false_when_player_not_in_dungeon()
        {
            var player = new PlayerBuilder()
                         .With(i => i.Location, LocationsStatics.STREET_200_SUNNYGLADE_DRIVE)
                         .BuildAndSave();

            Assert.That(player.IsInDungeon(), Is.False);
        }
示例#2
0
        public void IsInDungeon_returns_true_when_player_in_dungeon()
        {
            var player = new PlayerBuilder()
                         .With(i => i.Location, "dungeon_place")
                         .BuildAndSave();

            Assert.That(player.IsInDungeon(), Is.True);
        }