public void IsInDungeon_returns_false_when_player_not_in_dungeon() { var player = new PlayerBuilder() .With(i => i.Location, LocationsStatics.STREET_200_SUNNYGLADE_DRIVE) .BuildAndSave(); Assert.That(player.IsInDungeon(), Is.False); }
public void IsInDungeon_returns_true_when_player_in_dungeon() { var player = new PlayerBuilder() .With(i => i.Location, "dungeon_place") .BuildAndSave(); Assert.That(player.IsInDungeon(), Is.True); }