private float GetOverallRating()
        {
            var positionMapper = PlayerBuilder.GetPlayerPositionMap(_player.Position);

            var overallRating = 0.0f;

            foreach (var stat in Stats)
            {
                overallRating += stat.Value * positionMapper.StatsOverallCoefficients[stat.Name];
            }

            return(overallRating);
        }