// Use this for initialization void Start() { rigidbody2D = GetComponent <Rigidbody2D>(); builderScript = GetComponent <PlayerBuilder>(); buildingPlacement = builderScript.GetBuildingPlacement(); var gameStatusCanvas = transform.Find("GameStatusText"); gameStatusText = gameStatusCanvas.Find("Text").gameObject.GetComponent <Text>(); EnablePlayer(); GameBoard.Playerlist.Add(gameObject); playerBuilder = GetComponent <playerBuilder>(); }