Esempio n. 1
0
        public void GetCurrentCarryWeight_returns_correct_weight_for_runes()
        {
            var player = new PlayerBuilder()
                         .With(p => p.Id, 50)
                         .BuildAndSave();

            var shirt = new ItemBuilder()
                        .With(i => i.Owner.Id, 50)
                        .With(i => i.ItemSource, new ItemSourceBuilder()
                              .With(i => i.ItemType, PvPStatics.ItemType_Shirt)
                              .BuildAndSave()
                              ).With(i => i.IsEquipped, true)
                        .BuildAndSave();

            var pants = new ItemBuilder()
                        .With(i => i.Owner.Id, 50)
                        .With(i => i.ItemSource, new ItemSourceBuilder()
                              .With(i => i.ItemType, PvPStatics.ItemType_Pants)
                              .BuildAndSave()
                              ).With(i => i.IsEquipped, false)
                        .BuildAndSave();

            var runeOnWornItem = new ItemBuilder()
                                 .With(i => i.Owner.Id, 50)
                                 .With(i => i.ItemSource, new ItemSourceBuilder()
                                       .With(i => i.ItemType, PvPStatics.ItemType_Rune)
                                       .BuildAndSave()
                                       ).With(i => i.IsEquipped, false)
                                 .BuildAndSave();

            var runeOnCarriedItem = new ItemBuilder()
                                    .With(i => i.Owner.Id, 50)
                                    .With(i => i.ItemSource, new ItemSourceBuilder()
                                          .With(i => i.ItemType, PvPStatics.ItemType_Rune)
                                          .BuildAndSave()
                                          ).With(i => i.IsEquipped, false)
                                    .BuildAndSave();

            shirt.AttachRune(runeOnWornItem);
            pants.AttachRune(runeOnCarriedItem);

            player.Items.Add(shirt);
            player.Items.Add(pants);

            Assert.That(player.GetCurrentCarryWeight(), Is.EqualTo(1));
        }