public void TestReadyAndUnReadyDuringCountdown()
        {
            AddStep("add second user as host", () =>
            {
                MultiplayerClient.AddUser(new APIUser {
                    Id = 2, Username = "******"
                });
                MultiplayerClient.TransferHost(2);
            });

            AddStep("start with countdown", () => MultiplayerClient.SendMatchRequest(new StartMatchCountdownRequest {
                Duration = TimeSpan.FromMinutes(2)
            }).WaitSafely());

            ClickButtonWhenEnabled <MultiplayerReadyButton>();
            AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);

            ClickButtonWhenEnabled <MultiplayerReadyButton>();
            AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
        }
        public void TestBecomeHostDuringCountdownAndReady()
        {
            AddStep("add second user as host", () =>
            {
                MultiplayerClient.AddUser(new APIUser {
                    Id = 2, Username = "******"
                });
                MultiplayerClient.TransferHost(2);
            });

            AddStep("start countdown", () => MultiplayerClient.SendMatchRequest(new StartMatchCountdownRequest {
                Duration = TimeSpan.FromMinutes(1)
            }).WaitSafely());
            AddUntilStep("countdown started", () => MultiplayerClient.Room?.Countdown != null);

            AddStep("transfer host to local user", () => MultiplayerClient.TransferHost(API.LocalUser.Value.OnlineID));
            AddUntilStep("local user is host", () => MultiplayerClient.Room?.Host?.Equals(MultiplayerClient.LocalUser) == true);

            ClickButtonWhenEnabled <MultiplayerReadyButton>();
            AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
            AddAssert("countdown still active", () => MultiplayerClient.Room?.Countdown != null);
        }